Forgebark Staff

Elder's Forgebark Staff

Destiny Board

Destiny BoardT4T5T6T7T8
SpecializationForgebark Staff Combat Specialist
Per specialization level+0.03 Bonus to Item Power for all Hunter Weapons and Offhands +2 Specialization Bonus to Item Power for Forgebark Staffs
Unlocked atNature Staff Fighter level 1Nature Staff Fighter level 10Nature Staff Fighter level 30Nature Staff Fighter level 60Nature Staff Fighter level 100

Local Production Bonuses

Thetford
+15% Crafting Bonus
Merlyn's Rest
+15% Crafting Bonus

Every city also gives a Basic Crafting Bonus of 18% (not on islands).

Market prices

West server · Normal
MarketLowest sell orderHighest buy orderAvg sale price (7d)Items sold (7d)
Bridgewatch
Caerleon
Fort Sterling
Lymhurst
Martlock
Thetford
Brecilien
Black Market

Player-uploaded data from the Albion Online Data Project. Order ages show when each price was last seen. Avg sale price is what items actually sold for over the last 7 days, weighted by how many sold.

Abilities13

At 1,200 item power
Q
  • Rejuvenation

    Heal

    Renew the targeted ally's strength, applying one Rejuvenation Charge. Each Rejuvenation Charge restores 157 Health over 8s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times). If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 22 Energy.

    Rejuvenation stats
    EnergyCastRangeCooldown
    90s11m1s
  • Thorn Growth

    Buff

    Conjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s. Deals 93 magical damage (vs. players) / 75 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected). Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times). Slows by 25%. The ability can be recast again within 3s up to 3 times. Thorns Charges are consumed by your Auto-Attacks and deal an additional 109 magical damage.

    Thorn Growth stats
    EnergyCastRangeCooldown
    90.4s12m3s
  • Rejuvenating Flower

    Heal

    Plant a magical flower at the targeted position, lasting 20s. An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew. • Time: 0s | 1.5s | 3s • Healing: 36 | 89 | 151 • Rejuvenation Charges: 1 | 2 | 3 Each Rejuvenation Charge restores 157 Health over 8s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).

    Rejuvenating Flower stats
    EnergyCastRangeCooldown
    190s15m2.5s
W
  • Brambleseed

    Damage

    Throw seeds along a 16m long line in targeted direction, dealing 168 magical damage. After a 0.7s delay brambles will grow along the line, dealing 503 magical damage. Throws all enemies hit in the air for 0.4s.

    Brambleseed stats
    EnergyCastRangeCooldown
    310.25s16m10s
  • Revitalize

    Heal

    Revitalize the targeted ally, restoring 170 Health and 25 Energy every 1s, while channeling for 3s (taking damage reduces the channel time). Each 1s channeled costs 12 Energy.

    Revitalize stats
    EnergyCastChannelRangeCooldown
    620s3s11m7s
  • Protection of Nature

    Buff

    Grant nature's protection to a targeted ally, increasing the ally's damage resistances by 59 and Healing Received by 40% for 6s.

    Protection of Nature stats
    EnergyCastRangeCooldown
    370s11m15s
  • Cleanse Heal

    Heal

    Revitalize up to 10 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them. Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced). • Rejuvenation Charges: 0 | 1 | 2 | 3 • Heal: 138 | 170 | 223 | 286 Consumes one Rejuvenation Charge from the target.

    Cleanse Heal stats
    EnergyCastRangeCooldown
    280s11m20s
  • Rejuvenating Breeze

    Heal

    Release a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 94 for 2s. The breeze hits up to 20 allies within a 15m radius around the target. All allies hit receive the same number of Rejuvenation Charges as the targeted ally has. Each Rejuvenation Charge restores 157 Health over 8s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).

    Rejuvenating Breeze stats
    EnergyCastRangeCooldown
    470s9m15s
E
  • Dual Nature

    Buff

    Gather ambient magic, affecting up to 10 targets in a 7m radius around you for 8s. While the ability is active, recasting invokes the opposing ability. Fortify: Grants a 531 damage shield for 1.5s. Restores 68 Health to allies every 0.85s. Increases your Healing Cast by 15%. Ensnare: Roots enemies for 3.29s (enemies cannot be Rooted by you again). Increases allies' Damage by 15%.

    Dual Nature stats
    EnergyCastRangeCooldown
    560s0m30s
Passive
  • Adrenaline Driven Charity

    After every 4 spells cast, increase your Healing Cast by 20% for 3s.

  • Energetic

    Each Auto-Attack restores 4 Energy.

  • Calmness

    After every 5 spells cast increase your damage resistances by 70 for 3s.

  • Hit and Run

    After every 6 spells cast, increase your Move Speed by 20% for 3s.

Stats & item power

Stats at .0, normal quality
Attack speed
1.35
Attack range
9

Same at every tier.

TierIPIP .1IP .2IP .3IP .4Ability powerAttack damageWeightDurability
T4 Adept's Forgebark Staff8009001,0001,1001,200226415.168,344
T5 Expert's Forgebark Staff9001,0001,1001,2001,300245457.6102,516
T6 Master's Forgebark Staff1,0001,1001,2001,3001,4002654911.4153,773
T7 Grandmaster's Forgebark Staff1,1001,2001,3001,4001,5002875317.1230,660
T8 Elder's Forgebark Staff1,2001,3001,4001,5001,6003115725.6345,990

Item power by quality

Item power by qualityT4T5T6T7T8
Normal8009001,0001,1001,200
Good8209201,0201,1201,220
Outstanding8409401,0401,1401,240
Excellent8609601,0601,1601,260
Masterpiece9001,0001,1001,2001,300

Base (.0) item power; the quality bonus is the same at every enchantment level. Crafting gives Normal 68.9%, Good 25%, Outstanding 5%, Excellent 1%, Masterpiece 0.1% before quality bonuses.

Equipment

Can be awakened
From T4.4
Awakening cost
6,000,000 silver, 100 × Siphoned Energy, 100 × Avalonian Energy
Awakened traits
3
Hands
One-handed
Attack type
Magic
Overcharge
Can be overcharged

Enchanting

EnchantingT4T5T6T7T8
Upgrade to .1288 × Adept's Rune288 × Expert's Rune288 × Master's Rune288 × Grandmaster's Rune288 × Elder's Rune
Upgrade to .2288 × Adept's Soul288 × Expert's Soul288 × Master's Soul288 × Grandmaster's Soul288 × Elder's Soul
Upgrade to .3288 × Adept's Relic288 × Expert's Relic288 × Master's Relic288 × Grandmaster's Relic288 × Elder's Relic
Materials

Crafting recipe

Focus cost with no specialization
RecipeIngredientsFocus
T41,286
T4.12,251
T4.23,939
T4.36,893
T4.412,064
T52,251
T5.13,939
T5.26,893
T5.312,064
T5.421,111
T63,939
T6.16,893
T6.212,064
T6.321,111
T6.436,945
T76,893
T7.112,064
T7.221,111
T7.336,945
T7.464,653
T812,064
T8.121,111
T8.236,945
T8.364,653
T8.4113,144